The Dragon Reborn (Book 3) – Chapter 43: “Shadowbrothers”

The Wheel of Time - Book 3 - The Dragon Reborn

When the hubbub dies down a bit, Lan comes over to Perrin and asks him how he knew that there were Gray Men in the inn when neither he nor Moiraine could sense it. Perrin tries to keep his voice down so that Zarine doesn’t hear, and then tells Lan that he smelled them. They smelled like old cheese and rancid Funyuns, and that really isn’t as good as it sounds, sir.

Lan scouts outside, asking Loial and Perrin to join him. This makes Perrin uneasy; Lan never asks for help. Zarine joins much to Lan’s exasperation. They discover paw prints in a stone block, similar to paw prints in stone that Perrin saw at an earlier date. These are Darkhound prints. Darkhounds can run through mud and dirt without leaving a trace, but stone is a horse of another color altogether! Lan also says that they usually don’t travel south of the Mountains of Dhoom, which are about a million miles north of Illian, so ha ha isn’t that a corker? Anyway, uh, go to bed! Lan will go find Moiraine now to tell her the awful, terrible news…

GET READY FOR MORE FUCKING DREAMS. Perrin yells for Hopper, but Hopper is nowhere in sight. He dreams of Mat playing dice with Ba’alzamon. He dreams of Egwene, Nynaeve, and Elayne getting trapped in a cage. Then Hopper shows up to tell Perrin “he’s too young to be here”, and Perrin informs Hopper of the Darkhounds. And the Gray Men. And Hopper is like “oh hellshits, son, those are Shadowbrothers! Get out of here post haste! Out! Out out out!

Perrin wakes up to find Zarine staring at him from across his room. She ticks off all the crazy things going on around Perrin: he’s ta’veren, he’s got yellow eyes, he’s attracting Gray Men, he travels with an Aes Sedai, he travels with a Warder, he travels with an Ogier, he kills Whitecloaks for godsake. She wants to bone him so badly, but Perrin grumbles and remembers that Min told him to stay away from a beautiful woman. At first he thought it was Lanfear, but now he’s not so sure…

Enter Moiraine. She looks grim and is all like “THE FORSAKEN ARE LOOSE”. Killing the mood like she always does. And then the chapter is over! What’s the point? The scene is just going to pick up exactly where it left off! Pah.

The Dragon Reborn (Book 3) – Chapter 42: “Easing the Badger”

The Wheel of Time - Book 3 - The Dragon Reborn

Perrin’s group rides through Illian. Last time they entered Illian, and this time they are riding through Illian. These are the two things you can do in Illian and not much more because there are no video games in Illian.

Loial gets weird again, afraid of getting discovered by other Ogier and forced to skedaddle back to his stedding. Illian is a hotbed for other Ogier, apparently. Perrin reassures the Goat Guy that Moiraine finds him too useful to let him go, being an expert of the Ways.

Moiraine and Lan agree that there’s something off about the city, but Perrin can’t sense what they’re feeling. They go to an inn called “Easing the Badger” (not “Edging the Badger”, which I almost accidentally wrote the first time). In the common room is a beautiful girl dancing on a table surrounded by workmen and sailors, singing very lewd songs. Songs so lewd that it makes Perrin blush in front of Zarine, who laughs at him. Just imagine what Perrin might be thinking! Low-cut dresses and girls without braids! For shame!

The innkeeper is a fat woman named Neida who knows Moiraine as “Mistress Mari”. Moiraine asks her if there is any news, and there’s something about Lord Brend’s appointment to the Council of Nine (who cares). Neida has weird dreams about Lord Brend, just like Bili over there *points to Bili*. Something about walking on bridges suspended in the air. It sounds pretty innocuous to me, but Moiraine freaks out. Perrin has never seen her so frightened before. She looks like this —> 😮

When Moiraine asks Neida if there are any ships heading for Tear soon, Neida gives a hearty “NO”. There are no ships moving between Illian and Tear since, per the Council, a war with Tear might be inevitable. Anyway, unpack in your rooms and come down for a disgusting meal of fish and yellow mush! During dinner, Perrin smells something disgusting — that same smell he smelled in Jarra and again in Remen. Suddenly, across the room, he notices a small group of men looking right at him. Then they brandish knives secretly, but not secretly enough it seems. “THEY HAVE KNIVES!” screams Perrin, starting a whole ruckus.

After a fight, the men are down. Gray Men, as it were. And they were after Perrin specifically for unknown reasons. Out of nowhere, Moiraine decides that she must now go on an adventure alone — even without Lan. Lan protests, but Moiraine protests harder and walks out the door. I, the reader, am perplexed! So is Perrin. And Lan, actually. Everyone’s confused. Let’s all forget this unpleasantness and continue watching the hot girl sing the raunchy songs, m’kay?

Batman and the Monster Men, Issue #5

* Part 5 of 6 of the Batman and the Monster Men limited series *

Welcome to Loneliness & Cheeseburgers Presents: Batman and the Monster Men, Issue #5 – “Batman and the Monster Men (Part 5)”! In the previous installment, Batman successfully fends off three giant monster men, leaving Professor Strange orgasmic with glee at witnessing such an impressive spectacle! Too bad Batman sustained many critical injuries, such as broken ribs and a prolapsed rectum.

Unluckily for Batman, Professor Strange was able to scrounge up a drop of his blood for further genetic experimentation. Prepare for the Bat to be fighting an ultra-strong version of himself by Issue #6!

Julie still cares about Bruce for some fool-ass reason. Norman Madison is drinking himself into an addled stupor. Alfred still fucks. That’s all you need to know about the other characters, fortunately. And if you didn’t already know that Alfred fucks then get the hell off my blog, idiot.


Batman and the Monster Men, Issue #5 [May, 2006]
Written by: Matt Wagner
“Batman and the Monster Men (Part 5)”

Batman and the Monster Men, Issue #5

Commissioner Grogan has called Jim Gordon into his office to explain something: how is he contacting the Bat Man.

I play it dumb as any stoolie in the hot seat,” Ol’ Jimmy thinks. “I’m afraid I don’t know what you mean, sir.”

Grogan tells Gordon to 1) stop having such a similar last name, and 2) shove that bullshit up your arse. Everyone knows there’s a little hanky-panky going on with Gordon and Batman late at night. It’s being talked about everywhere, even Entertainment Tonight! Grogan spreads a case file over his desk showing pictures of Batman. “These are your files! For over eight months of last year you spent serious time and effort trying to find this nut-case. And then, suddenly, nothing. Why’d you drop it?”

Gordon sticks his hands in his oversized jacket pockets. The case went cold like a fishstick, sir.

Grogan calls bullshit. He knows Gordon is working with Batman – a known freelance vigilante – a felon! Grogan could have his badge if it wasn’t covered in layers of poop during Jim Gordon’s daily cow-tipping excursions. Gordon just walks away going “I’m just doing my job, you cunt.”

Leaving the office, Gordon’s heart rate returns to normal. He pulls out a little bat-shaped radio transmitter in his pocket and presses the button.

Batman’s trail grows cold. Hugo Strange has run away; his warehouse burned down. No evidence, no perpetrator, only Batman and his soggy bowl of Corn Flakes. He receives Gordon’s transmission and meets him up on the Police HQ roof. Time for a chit-chat.

Gordon tells him that forensics returned weird results on the DNA test. Batman tells him that they’re dealing with mutants. They’re huge and they eat people and little bald fucker is responsible.

Batman and the Monster Men, Issue #5

Better than giant mutant cannonballs.

Batman surmises that Strange is tied to Maroni, possibly even indebted to him. How he knows this I don’t know, but it moves the plot along nicely, doesn’t it?? Gordon still thinks this is a joke. A silly prank. A tease. Jocularity. Batman narrows his eyes and tells Gordon that he has no sense of humor whatsoever, obviously, so Gordon puts out an A.P.B. on Maroni. Batman is satisfied and leaps away, leaving Gordon doubting his involvement with this tights-wearing weirdo. “How did I come to this?” he thinks.

Meanwhile, Hugo Strange is now conducting his experiments in a freight truck under a suspension bridge. Classy! Their newest experiment appears to be leading toward success. Strange thanks his assistant Sanjay and they have some quick exposition dialogue about Strange being unable to save Sanjay’s sick brother. It’s unnecessary!

Julie Madison is headed to the library to pull an all-nighter for law school. Norman is sobbing and tells his daughter not to go out alone tonight. “I’m afraid something’s gone terribly, terribly wrong,” he says. If “they” decide to find her… well, it’s curtains, see? Curtains.

Norman is very vague about all this. He talks about “bad men” and that he is not the man she thinks he is (a mime??? Say it ain’t so!). He fesses up to borrowing an assload of money from Maroni, and if he defaults on his loan they will find Julie, tear out her uterus, and make Norman eat the uterus. These are very serious people they’re dealing with here.

When asked why Norman didn’t go through legitimate channels, he dodges the subject and whines about his ruined company if word got out that he dealt with crime lords. “You’ve got to hide,” Norman tells his daughter. “Leave the city…”

So Julie Madison plans to head to Boise or Winnipeg or somewhere equally boring. “Goodbye, Daddy. Be careful… I’ll be in touch… soon…”

Batman and the Monster Men, Issue #5

Maybe this cat piss will take my mind off of getting my dick cut off by the mob.

One of Maroni’s goons calls Maroni with a problem: Norman claims he has the first payment, but he will only give it to Maroni in person! Face to face, missionary-style! Norman’s eyes look bloodshot as fuck, like he drank for seven straight days without sleeping and then ran two marathons and then stayed up doing Julie’s law school homework for her. He slurs his speech as he tells Maroni’s goon that this is about honor!

Fine. Maroni will see the drunk sad-sack if his goons drive him while he’s blindfolded. Norman hiccups.

Instead of traveling immediately to Casper, Wyoming, Julie barges into Wayne Manor to enlist Bruce’s help. “It’s… it’s my father!! I think he’s in… he’s in danger!”

Bruce is like “settle down, ho” while tears stream down her cheeks. “He’s in debt to a loan shark! They’ve threatened me to get to him!!” she says. Bruce makes a face like Beavis when he’s upset and asks Julie where her father is now. Bruce drops a roofie into a glass of water and gives it to Julie; she’s out cold in a matter of milliseconds. Alfred tut tuts at this rather unseemly action, but Bruce insists that there was no choice. The bitch was hysterical! As women are! So emotional! Bruce dumps Julie in his east guest bedroom so that he can go out and be Batman at this most inappropriate of times.

Hugo Strange pulls his three Large Boys out of a truck. “Come now, shake off your sedation. And rally to a cause deserving of your savage instincts!” says Sanjay. “Tonight, my friends, you will unleash your terrible might as never before!”

What are they going to do tonight? Play Yahtzee? Hugo Strange introduces a new fourth player in the mix. “The Prince of the Monster Men!” He looks like the other three. Just taller. Strange and Sanjay lead them into the woods for some reason. Maybe to eat squirrels? I’m lost.

Batman and the Monster Men, Issue #5

Gentlemen, we’re off to Denny’s!

Bruce dons his Batman threads. Norman Madison dealing with loan sharks. That really pisses in his already-soggy Corn Flakes. He doesn’t have time for that shit right now even though the other matters can be handled by Gotham’s very competent police force! As in, ok, I see now, Batman has it figured out: Hugo Strange is going to try to kill Sal Maroni with his four monster men. Good thing his ugly Batmobile prototype is finally finished, now he can get there three minutes faster. Batman tells Alfred not to molest his sleeping girlfriend while he’s gone.

Maroni’s goons have chauffeured Norman to the Crime Mansion. Norman looks like someone pumped his butt full of fentanyl. “All right then, Madison. What the hell was so important that you hadda come all the way out here?” But he doesn’t let Norman answer the question. He demands his money first. Norman wants to talk about Julie. Maroni is like “oh yeah, her.” Norman says they crossed a line when they threatened her. Maroni says it’s the cost of doing business.

A banging on the door interrupts the friendly chat. Maroni’s goon tells him it looks like an attack. Maroni thinks he’s been set up, and he turns his gun to the only mope who coulda set him up.

Batman and the Monster Men, Issue #5

You’ll be eating soggy Corn Flakes in Hell!

Final Thoughts

Norman’s gonna eat a bullet while Hugo Strange exacts his Monster Men-related revenge on Salvatore Maroni. Batman’s not going to stop anyone in time and Jim Gordon is going to get sucked into a jet engine intake. This is all 125% going to happen, mark my words.

The Death Knight’s Squire, Chapter 9 – Way Down in the Hole

Dungeons & Dragons is the world’s most famous tabletop role-playing game. There are elves and dice and dungeon masters who wear capes. I’m embarrassed for even playing this.

Disclaimer: I’m learning as I go. There is a 100% chance that I’ll fuck up, not take something seriously enough, and piss you off to no end. Get over it.

Welcome to Dungeons & Dragons – The Death Knight’s Squire! Last time our hero, Milhouse the Scholar, infiltrated a holy temple and stole some shit. He also hallucinated a gravestone with Darek Brewmont OR WAS IT REAL?? The mystery is unravelling fast! And by that I mean it’s out of control crazy nuts. Let’s keep it moving, shall we?

Click for Larger

-Here’s the map again for reference. Milhouse is currently on Tilepage 3 in the left corner and had just finished exploring the stone structure and investigates the area of the green dot. He now heads north into Tilepage 4

Milhouse starts to grow weary of all this travel. “I am starting to grow weary!” he complains, thinking of home and an oven full of lovely cinnamon buns. He quickly shook the thoughts out of his head; he had quests to complete! The Blood Knight! The Death Knight! So many knights and so little time!

-Milhouse decides to move with stealth (DC 14). d20 +3 = 22. Very stealthy.

Tiptoeing daintily along the path, Milhouse finds this stretch of wood uneventful until he happens across an out-of-place mossy log. An inspection of the log reveals a swath of bright, green, glowing mushrooms! They look delicious, but no! He will not eat the mushrooms no matter how much he would like to. Not like last time when he diarrhea-ed his pants for days. No, no, no.

-Uh oh! Milhouse needs to make a survival roll (DC 12)! d20 + 0 = 13. Whew.

1-Up, bro! Yahoo!

The mushrooms look quite familiar. Yes, but of course! These are Grakspores, certainly! Well known to warriors, they are known to grant immunity to fear during the heat of battle. Milhouse wastes no time scooping up as much of the fungi as possible.

-Grakspores will grant immunity to the frightened condition or any fear effect, at full effectiveness for one hour. They can effectively be used for one encounter and can be consumed as a free action, after which they take effect immediately. Sounds pretty fucking sweet to me. I hate being afraid of things for an hour! Milhouse continues north and approaches another green dot on the map.

Positively skipping at your good fortune, Milhouse continues along the path with newfound rejuvenation. “Aside from those hideous wolf spiders, this adventure has been a breeze! No ill fortunes, no major setbacks. I almost feel like I can let my guard down! Almost…”

Suddenly, as if summoned by his own spoken words, the ground starts to give way under Milhouse’s feet. He tries to roll away, but he’s not quick enough. A trap is sprung, the forest floor opens and drops Milhouse down into a 10ft-deep pit! Alas! Good thing his own spindly legs broke his fall. “Ow!” he cries, rubbing his tender fibulas. “The one time I don’t check for traps and it bites me in the rumpus!”

-Take 1d6 of fall damage = 1. HP is down to 11.

Milhouse looks up. It doesn’t look too far up to get back out, but being an elf Milhouse barely scrapes 5ft of height. He rummages through his pack for rope, but he is out of luck. He doesn’t know the Jump spell. He certainly can’t fly! Huff! His only course of action is to try climbing out. He uses his red tree staff to carve little recesses into the dirt sides of the pit, being careful to not crumble off too much dirt. It’s a very time-consuming task to create these footholds. This was not in Milhouse’s agenda for the day.

-Roll a d4 to see if he makes it out without incident. 1, 2, 3 = yes. 4 = no. I roll a 4 like a complete fucking doofus.

Digging the walls takes so, so soooo long that someone — or something — finally approaches to check the trap. With nowhere to go or hide, Milhouse readies his Magic Missile cantrip by rubbing his hands vigorously together like a hungry wizard! A hooded figure approaches! Milhouse makes his move!

Scientology does 1d50 + 600 damage! Run!

-Here we go. The assailant has AC 12. Milhouse casts Magic Missile: 3(1d4 +1) + Dexterity + Proficiency = 5 + 4 + 4 + 3 + 4 = 20. Did I do this right? Probably not! The assailant does not lose any HP. Not yet at least. The battles begins!

Milhouse catches the assailant’s attention; some sort of female cultist, and she has the initiative by being above the pit! Oh no! “YOU CAN’T TAKE ME ALIVE, FEMALE CULTIST!” Milhouse yells like an excruciating nerd. He sets aside the quarterstaff and the red tree staff. It will have be spells only at this range.

Let’s get crunchy! Defeating the cultist seems easy as she only has 9 HP. Since she is out of the pit, she will be using her crossbow the entire time. She goes first: +3 to hit. d20 + 3 = 22, and my Armor Class is *checks notes* very much below 22. 1d4 piercing damage + Dexterity + Proficiency = 4 + 1 + 2 = 7. My HP is now 4. Gulp!

Ray of Frost, bitch! Thank the gods for cantrips! 1d8 + Dexterity + Proficiency = 3 + 3 + 4 = 10. Jesus Christ. The cultist is dead. Milhouse gets 25 XP

The cultist lies limp after a final blast of cold, raw energy. Milhouse collapses in a tired heap from all that spellcastin’. Once the coast seems clear and the short rest was restorative enough, Milhouse finishes digging footholds out of the pit and finally hoists himself out of it. Immediately, like the scavenger that he is, Milhouse rifles through the cultists pockets and finds the following: a hand crossbow with 18 bolts, a scimitar, a map of Orlbar with some houses circled in red with “here” written near them, and an dull steel amulet with a picture of a red gauntlet. “Puzzling…” Milhouse frowns. And he’s pretty good at frowning.

Milhouse pockets the map and the amulet. Not proficient in the hand crossbow or the scimitar, he leaves those on the forest floor. Dusting himself off, his earlier mood dampened quite a bit by the skirmish, he continues north.

The Dragon Reborn (Book 3) – Chapter 41: “A Hunter’s Oath”

The Wheel of Time - Book 3 - The Dragon Reborn

Perrin’s group has entered Illian. Moiraine is grumpy because Zarine knows she’s an Aes Sedai and that she’s searching for the Horn of Valere, two things Perrin didn’t bother to even tell her. He’s going to get such a whuppin’ later, by god.

Looking at the size of Illian, Perrin hopes he will continue to not hear the wolves or have any more of those wolf-ass dreams. Zarine continues to be a little mischievous annoyance, and Moiraine, once docking, tells her that it’s time to go. Zarine insists that there’s nothing anyone can do to stop her from being part of the group. Moiraine gets sneery and says “fine, but you will do as I say and not ask any questions and you will eat what we tell you to eat and sleep where I tell you to sleep and if I want to shit in your mouth, I will shit in your mouth”. Zarine gulps, but swears by her Hunter’s oath that she will adhere to Moiraine’s demands. Not the shitting in her mouth part though, that’s where she draws the line.

Good. Good. Moiraine puts Perrin in charge of Zarine, saying that Min foresaw this unpleasantness and, obviously, the prophecies have the two of them entangled. Perrin never wanted this, but Moiraine tut-tuts and says that she will END the two of them if they get in the way any further. Perrin growls, grabs Zarine’s arm, and pulls her up on his horse. They ride away.

And if Perrin and Zarine don’t start boning soon then I’ll eat my 10-gallon cowboy hat.